Zorp not Ook

Zorp not Ook. Ook Ook. Zorp Zorp.


Zorp not Ook
Male Goblin (Unbreakable) Fighter 2
Lawful Neutral S (Goblin, Humanoid) Martial Disciple
Perception +6 (E); Darkvision
Languages Common, Goblin

AC 19 (10 + 1 Dex + 4 Armor + 4 Prof)
HP 34
Fort +8 (E), Ref 7 (E), Will +4 (T)
Resist NA
Hero Points 1

Speed 25 (20) feet
Melee Horsechopper +10 (Goblin, Reach, Trip, Versatile P), (1d8+4 Slashing / Piercing)
Melee Dogslicer +10 (Goblin, Agile, Backstabber, Finesse), (1d6+4 Slashing)
Ranged Dart +7 (Agile, Thrown), (1d4+4 Piercing)
Ranged Shortbow +7 (Deadly D10), (1d6 Piercing)

Attack of Opportunity®
Trigger: A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.
Effect: You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.

Abilities Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 14 (+2)
Ancestry Feats Goblin Scuttle®, Unbreakable Goblin
Class Feats Shield Block, Power Attack, Lunge
Skill Feats Quick Jump, Intimidating Glare

Trained Skills Acrobatics +5, Athletics +8, Deception +6, Diplomacy +6, Intimidation +6, Lore (Warfare) +4

Class Features Attack of Opportunity

Expert Unarmed, Simple, Martial
Trained Advanced Weapons, Unarmored, Armor (Light, Medium, Heavy)

Gear Horsechopper (2B), Chain Mail (2B), Steel Boss Shield (1B), Dogslicer (L), Bandolier [Dart x8 (L)], Backpack [Bedroll (L), Climbing Kit (1B), Rations x2 (L), Crowbar (L), Oil (x5), Sack (x5) (L), Torch (L), Waterskin x2 (L)], Belt Pouch [Caltrops (L), Flint and Steel, Coin], Belt [Mug], Clothing (Explorer) (L), Shortbow (1B), Arrows (10L), vial of ‘oil of potency’

Bulk 9; Current 9
Coin 2 Gold, 6 Silver, 4 Copper

Party Loot: 4gp, 60sp, 120 cp
4 Goblins: ‘Goblin gambling dice’, silver Dwarven flask (12 sp) , key
room loot: 5 precious pints of oil (did not take the barrels of “Elf Pudding”)
Meepo: small jade dragon figurine
dragon sarcophagus room: green-glowing everburning torch
dragon priest / troll: +1 dagger, ring (1 gp), amulet (3 gp), two bracelets adorned with stylized silver dragons designs (2 gp each), scroll of protection, jade cat figurine
cold dragon room: everburning candle, potion of (some sort), whistle (hard glass)
pit with fountain room: 4 gp and 20 sp, five daggers, gnawed studded leather armor, a shortbow, an adventurer’s pack, a quiver with six arrows, a gold ring (2 gp) engraved with a name: Karakas, and a potion of some kind
Grenl / Durnn fight: splint mail, signet ring (Durnn), 20sp, 2 Onyx gems (2 gps), lesser antidote, 2 scrolls [knock, comprehend languages], 52 sp
Goblin Rubble: two small statues (13 sp each), [three small silver rings set with moonstones (1 gp each)], and a usable Medium-sized chainmail shirt.
Bugbear Hunter: Antler Crown
Goblin Rooms (rat dissection): 10 arrows, iron needles, leather patches
Bugbear Gardener: 12sp, bag of fertilizer (12sp)
Goblin Commandos: 4sp
Dragon Statue: 20sp, 2 flasks of alchemical substance in shape of a dragon’s head


Zorp not Ook

Sunless Pathfinder Bresil